Epi-Derick
A downloadable game
Description of Game:
Epi-Derick is a dystopian simulation-puzzle game set in a remote UK town where a mysterious accident has turned every citizen into an identical clone. They all share the same face, yet claim different names, styles, and personalities — though how much of that identity is real remains uncertain.
You play as the town’s newly appointed pharmacist. Each day, citizens arrive with symptoms, and your job is to give them the medication they need. You must ask for their details, and dispense the correct treatment — all while managing your finances and minimizing dangerous side effects.
Features:
Prescription-sorting gameplay: Diagnose symptoms, and decide how to treat patients depending on the information give.
Time-pressured decisions: Work against the clock each day — rushing leads to errors, and errors have consequences.
Clone logic puzzles: Everyone looks the same, but each clone has unique traits. Ask questions to spot differences and treat them correctly.
Original soundtrack: A moody, atmospheric score that shifts as the tone of the game darkens.
Inspired by games like Papers, Please, Epi-Derick blends simulation, puzzle-solving, and dystopian satire in a dark reflection on identity, healthcare, and control.
What i Did
- Led a programming team of 7, distributing tasks, managing workloads, and ensuring smooth collaboration across departments.
- Designed and created UML Documents based on the Game Design Document (GDD), providing a clear technical roadmap for the team.
- Developed all major data handling systems, including customer management, medication tracking, and save/load functionality.
- Implemented procedural generation systems for spawning customers, improving replayability and dynamic gameplay experiences.
- Maintained and optimized the codebase, proactively fixing bugs and improving overall stability.
- Managed the Git repository, enforcing version control best practices and resolving merge conflicts.
- Introduced and documented new coding standards, improving code readability, maintainability, and team onboarding.
Published | 11 days ago |
Status | In development |
Author | DarkLightStudios |
Links | Steam |
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